Okay, this is the last Example Review of one of my games I'll be posting for a while.
Developer: BUD Games
Year of Release: 2019
Game Engine: RPG Maker MV
Download: (Right now, the game is part of Alpha/Omega, but I plan to also release it as a free download soon.)
Different Weapons of Wonder throughout the land give the wielder special powers. Your goal is to find them all and win them from whoever has them. But be careful; every Weapon has a weakness. Once you complete the game once, you can choose to start the game with different Weapon.
The concept of the game is rather simple, but the story adds some intrigue. Plus, you don’t get the full story on one playthrough, so it’s worth it replay it at least once with each Weapon.
Every speaking character has a different and memorable personality.
The narrative and dialog are well-written and easy to follow. The rules of the game and the description of each Weapon is clear. There are no distracting grammatical errors.
This game uses battle backgrounds as the maps themselves. It’s creative and works fairly well for this type of game, but the maps don’t always transition very well from one to another.
The enemies and characters come from a mix of Character Generator, RPG Maker assets, and Aekashics creations. They work well together in the game setting.
There are a number of features that set Wield set apart. First is the use of the different style ofmapping.
Second is the fact that the game is set up to be more of a puzzle as you try to figure out which enemies have which Weapons and the order you need to attack them to be able to use the right Weapon against them.
Third is the fact that all combat takes place on the maps themselves with damage being dealt based on which Weapons the player is holding. The only time you enter the battle screen is when you find an enemy with a Weapon. Even, then, however, you usually aren’t battling. You enter a dialog, and the result is based on your choices and what Weapons each of you are holding.
Wield is an extremely fun game to play, with lots of replay value. One playthrough takes about an hour, but there’s also something new to discover. With an overarching puzzle to solve and fast action on the map, gameplay stays fresh and exciting.
This game doesn’t use or require too many plugins or changes to work. The developer did, however, make great use of switches in the game to create the system of checks and balances for the Weapons.
The music is catchy and is unique to each area, setting the mood for entering a new territory perfectly.
There aren’t many sound effects in the game. Adding some map event sounds or voiceovers would make the game more immersive.
If you like to think critically and enjoy seeing new things on every playthrough, give Wield a try. There’s some light Christian subtext to the game, but it shouldn’t be overpowering for anyone.
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